import pyglet
#!/usr/bin/env python
#
# Copyright 2011 Justin Bruce Van Horne <justinvh@gmail.com>
# All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#  http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

""" Defines individual characters.

 Link: The link character of the game!
"""

from entity import Entity
import config

_batch = pyglet.graphics.Batch()


def draw_characters():
    _batch.draw()


class Link(Entity):
    """Link is the main character of LOZ. This class defines his actions."""
    def __init__(self, player, keys):
        self.player = player
        self.keys = keys
        self.anim = config.animations['link']
        self.config = config.character_configs['link']
        self.batch = _batch
        super(Link, self).__init__()
